MWC2001 Header Image

Body Count
All Body Count games will be scored as follows:
  • Each team receives 1 point for each 10% of the enemy force destroyed at the end of the game.
  • Each team receives 1 point for each 10% of the friendly force remaining at the end of the game, up to a maximum of 6 points.
  • The team that scores more damage using the postgame stats receives 2 bonus points and the win. If no damage is scored by either team, or if the damage scored by both teams is exactly equal, the game is a tie and no bonus points are awarded.
The maximum difference possible in a Body Count game is 18.
The average difference should be 8-10.
Last Man/Steal the Bacon
All Last Man on the Hill and Steal the Bacon games will be scored as follows:
  • Each team receives 1 point for each 10% of the friendly force remaining at the end of the game.
  • The winning team team (the one that controls the flag at the end of the game) receives 6 bonus points for the win.
The maximum difference possible in a game is 16.
The average difference should be 8-10.
Territories/Captures (6)
All Territories and Captures games on maps with 6 flags or balls (e.g. The Desert Between Your Ears) will be scored as follows:
  • Each team receives 2 points for each flag/ball controlled at the end of the game.
  • The team that controls more flags/balls at the end of the game receives 5 bonus points and the win. If both teams control the same number of flags/balls at the end of the game, use perm to determine the winner.
The maximum difference possible in a 6-flag Territories or 6-ball Captures game is 17.
The average difference should be 9-13.
Territories/Captures (7)
All Territories games on maps with 7 flags (e.g. Caer Cadarn) will be scored as follows:
  • Each team receives 2 points for each flag controlled at the end of the game.
  • The team that controls more flags at the end of the game receives 4 bonus points and the win. If both teams control the same number of flags at the end of the game, use perm to determine the winner.
The maximum difference possible in a 7-flag Territories game is 18.
The average difference should be 6-10.
Captures (8)
All games of Captures on maps with 8 balls (e.g. Dead of Winter) will be scored as follows:
  • Each team receives 2 points for each ball controlled at the end of the game.
  • The team that controls more balls at the end of the game receives 2 bonus points and the win. If both teams control the same number of balls at the end of the game, use perm to determine the winner.
The maximum difference possible in an 8-ball Captures game is 18.
The average difference should be 6-10.
Territories/Captures (9)
All Territories and Captures games on maps with 9 flags or balls (e.g. Shuffle off this Mortal Coil) will be scored as follows:
  • Each team receives 1 point for each flag/ball controlled at the end of the game.
  • The team that controls more flags/balls at the end of the game receives 6 bonus points and the win. If both teams control the same number of flags/balls at the end of the game, use perm to determine the winner.
The maximum difference possible in a 9-flag/ball Territories or Captures game is 15.
The average difference should be 9-11.
Captures (11)
All games of Captures on maps with 11 balls (e.g. Calm Before the Storm) will be scored as follows:
  • Each team receives 1 point for each ball controlled at the end of the game.
  • The team that controls more balls at the end of the game receives 5 bonus points and the win. If both teams control the same number of balls at the end of the game, use perm to determine the winner.
The maximum difference possible in an 11-ball Captures game is 16.
The average difference should be 8-10.
Territories (12)
All games of Territories on maps with 12 flags (e.g. Clash in the Cloudspine) will be scored as follows:
  • Each team receives 1 point for each flag controlled at the end of the game.
  • The team that controls more flags at the end of the game receives 4 bonus points and the win. If both teams control the same number of flags at the end of the game, use perm to determine the winner.
The maximum difference possible in a 12-flag Territories game is 16.
The average difference should be 8-10.
Territories (13)
All games of Territories on maps with 13 flags (e.g. Lichen Unto Death) will be scored as follows:
  • Each team receives 1 point for each flag controlled at the end of the game.
  • The team that controls more flags at the end of the game receives 4 bonus points and the win. If both teams control the same number of flags at the end of the game, use perm to determine the winner.
The maximum difference possible in a 13-flag Territories game is 17.
The average difference should be 9-11.
Territories (25)
All games of Territories on maps with 25 flags (e.g. Drowned Empire) will be scored as follows:
  • Each team receives 1 point for every 2 flags controlled at the end of the game. No partial points are awarded for a single flag, e.g. 7 flags = 2 + 2 + 2 + 1 flags = 3 points.
  • The team that controls more flags at the end of the game receives 4 bonus points and the win. If both teams control the same number of flags at the end of the game, use perm to determine the winner.
The maximum difference possible in a 25-flag Territories game is 16.
The average difference should be 8-10.
Flag Rally (6)
All games of Flag Rally on maps with 6 flags (e.g. Dead of Winter) will be scored as follows:
  • Each team receives 4 points for each flag tagged by the end of the game.
  • The team that wins the game according to the postgame stats receives 5 bonus points and the win, unless neither team tags any flags, in which case the game is a tie and no bonus points are awarded.
The maximum realistic difference possible in a 6-flag Flag Rally game is 17.
The average difference should be 9-13.
Flag Rally (8)
All games of Flag Rally on maps with 8 flags (e.g. Clash in the Cloudspine) will be scored as follows:
  • Each team receives 3 points for each flag tagged by the end of the game.
  • The team that wins the game according to the postgame stats receives 5 bonus points and the win, unless neither team tags any flags, in which case the game is a tie and no bonus points are awarded.
The maximum realistic difference possible in an 8-flag Flag Rally game is 17.
The average difference should be 8-11.
Flag Rally (9)
All games of Flag Rally on maps with 9 flags (e.g. Shuffle off this Mortal Coil) will be scored as follows:
  • Each team receives 2 points for each flag tagged by the end of the game.
  • The team that wins the game according to the postgame stats receives 6 bonus points and the win, unless neither team tags any flags, in which case the game is a tie and no bonus points are awarded.
The maximum realistic difference possible in a 9-flag Flag Rally game is 18.
The average difference should be 8-10.
Assassin (3)
All games of Assassin on maps with 3 assassin targets (e.g. The Great Divide) will be scored as follows:

  • Each team receives 2 points for each enemy target killed by the end of the game.
  • Each team receives 2 points for each friendly target that survives to the end of the game.
  • The team that wins the game according to the postgame stats receives 5 bonus points and the win, unless neither team kills any targets, in which case the game is a tie and no bonus points are awarded.
The maximum difference possible in a 3-target Assassin game is 17.
The average difference should be 9-13
Assassin (10)
All games of Assassin on maps with 10 assassin targets (e.g. The Desert between your Ears...) will be scored as follows:
  • Each team receives 1 point for each enemy target killed by the end of the game.
  • The team that wins the game according to the postgame stats receives 5 bonus points and the win, unless neither team kills any targets, in which case the game is a tie and no bonus points are awarded.
The maximum difference possible in a 10-target Assassin game is 15.
The average difference should be 9-10.
Stampede (30)
All Stampede games with 30 targets (e.g. Desert) will be scored as follows:
  • Each team receives 1 point for every 3 pigs of theirs that safely transports out (per stats). If this number is not divisible by 3, round down.
  • If neither team gets any animals to the goal, the game is a tie and nobody gets any points.
  • Otherwise, the team who enters the most wolves receives 6 bonus points. In the event of a tie (e.g. 6 wolves to 6), the team that entered their wolves first gets the bonus points. Note: do not refer to postgame stats for scoring, they are inaccurate in certain situations.
The maximum difference possible in Stampede is 16.
The average difference should be 10-11.
Stampede (12)
All Stampede games with 12 targets (e.g. Scissors) will be scored as follows:
  • Each team receives 1 point for every wolf of theirs that safely transports out (per stats).
  • If neither team gets any animals to the goal, the game is a tie and nobody gets any points.
  • Otherwise, the team who enters the most pigs receives 4 bonus points. In the event of a tie (e.g. 6 wolves to 6), the team that entered their wolves first gets the bonus points. Note: do not refer to postgame stats for scoring, they are inaccurate in certain situations.
The maximum difference possible in Stampede is 16.
The average difference should be 9-10.
Capture the Flag
All Capture the Flag games will be scored as follows:

Each team will be scored according to the single best score below that they qualify for:
  • If a team contests the enemy flag with a force that is between 50% - 75% as large as the defending force, the contesting team will receive 4 points.
  • If a team contests the enemy flag with a force that is 75%-100% the size of the defending force, the contesting team will receive 6 points.
  • If a team contests the enemy flag with a force that is larger than the size of the defending force, the contesting team will receive 8 points.
  • If a team captures the enemy flag but loses it again later, they will receive 10 points. If both teams trade flags, both teams receive 10 points.
  • If a team captures the enemy flag and/or eliminates the enemy team, they will receive 14 points and the game win.
  • To determine the size of attacking and defending forces, total up the unit costs of each force. For example, 3 mauls (a total of 12 points) attacking a flag guarded by 24 thrall (24 points) would be worth 4 points (since 12 is 50% of 24).
  • All final score determinations will be made by an MWC official.
The maximum difference possible in Capture the Flag is 14.
The average difference should be 8-10.