Glue the Moose vs The Fallen Bishops - Game One The first blunder on my list of the most boneheaded moves made during the QR was made in the Desert game of the Glue the Moose-The Fallen Bishops match, by Cleatus of the gtm team. In this game, gtm breaks through in the south, and the only thing standing in between the gtm pigs and the flags are a couple of ghols. With only 2 minutes remaining, Cleatus's pigs start runningĆ away from the flags. He finally starts heading back on his way to the flags, when one tfb pus ghol comes along. At this point there's less than a minute left, and Cleatus really has to haul ass to have any hope of scoring any pigs. But instead, Cleatus keeps on trying to kill that one ghol with his dwarf, and time runs out. A game that gtm could have won ends up in a tie. Descendents of Hell vs Team Angry Face - Game Two The next blunder comes up in the Trow game of the Descendents of Hell vs Team Angry Face match. Strykr of DoH captains and keeps 71% of the units; all the trow and myrkridia. He rushes middle and sees Team Angry Face has no trow, so he rushes with everything. The kicker is that he keeps all his myrks in a tight formation, and fails to block incoming artillery with his trow at all. The thing about Angry not trading for any trow is they had a ton of artilleryĆ and poor Strykr's tightly-bunched krids get warlocked no less than 3 times. Their trow die off shortly. This costs DoH all hope of winning, or just of holding any flags at all, and they lose 6-0. Sideways 8 vs The Crazy Ones - Game Three Finally, we have the #1 Biggest Screwup of the Qualifying Round. This amazing display of lack of skill outshines all the other stupid mistakes made during the entire 3-week period of the QR, and you'll see why. It happens during the Sideways 8 vs The Crazy Ones match, at the very end of the Cracks game. I should point out that this wasn't a game-costing mistake, since s8 was already on the losing end of a 7-7 flag tie, but it did end up costing them more points and their pride. The blunder happens on the southwest flag outside the s8 fort, which is guarded by Loki's (Alucard from Aesir actually) 7 archers and a dwarf. The attacker? One stygian knight, controlled by Slimshady of TCO. This one styg marches right up to Loki's dwarf, which sits and stares as he is hacked to bits. The styg moves on the Loki's archers, who are shooting it with harmless arrows. Loki apparently doesn't realize that archers can kill stygians by stabbing, because he just runs his archers around the flag while they get chopped up into human firewood. After half of them are dead, a teammate tells the brain-dead "Loki" to double-click on it. The super-veteran styg kills off the survivors, grabs the flag, and gives the whole community the hint that this new Loki isn't anything close to the alleged great TFL player he's trying so hard to impersonate. So, what has Myrk taught us today? 1. Cleatus is scared to death of lone ghols. 2. Strykr likes to block enemy warlock fireballs with tightly-clumped packs of myrkridia. 3. "Loki" of s8 doesn't know what to do when his big pack of artillery gets charged by lone stygian knights. 4. In the second level of the single-player game, don't walk over the tombstones! Lots of zombies will come up out of the ground and stun you with their magic zombie slap move. 5. Based on the plays seen in this column, I have deduced that The Crazy Ones will win MWC. | Hi kids. I've stepped in to do Blunder of the Week because let's face it, out of all the people who aren't already writing other columns, nobody else is a big enough A-hole to write a whole column dedicated to making fun of people's Myth mistakes except for me.