Match Q008 - Qualifying Round
Assorted Superhero Squad defeats Twisted Brotherhood 21-6
Reviewed by t o x y n (click name to read)
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Review by t o x y n - Overview
Official Note by MWC TO (toxyn):

This is concerning the dispute over the game that was dropped (Caer/Terries). This film, at this point in time (6/27) has not yet had a review written for it. I'm just putting my official ruling here to clear up any confusion. If someone wants to review this match, please contact me via PM on the forums.


I'll skip most of the game and focus on the area of concern. With less than 5 minutes remaining in the game, A.S.S has pushed TBH to the north area of the map, and has secured all flags except one. TBH realizes that the A.S.S. north flank can be easily overpowered, so they send a trow and zerks to push past teenie's flank. TBH goes on a flag-tagging run against the mostly empty A.S.S. backfield, grabbing most of the flags and picking up the advantage in both % and flag total.

With 2 minutes remaining, TBH controls a majority of the flags and has adjusted their positioning to try and contain the large A.S.S. force in the north. While it may seem that A.S.S. is pinned down in the north, they are NOT surrounded and have a way of exit. A.S.S. tags the north river flag with 2 soulless, and leave a handful of souls on the middle hill. TBH's trow that ran across to the A.S.S. backfield, moves to the middle after tagging flags.

With 1:31 remaining, the flag total is 4-3 in favor of TBH, and %s are 67-50, also in favor of TBH. At this point, I lower the speed of the film to half, and try to observe to determine the exact time of the host drop. One of the determining factors is when I see units retreating from the reach of fetch lightning, as well as trow and soulless movement.

1:28 remaining. I pause the game and take some notes of things:
TBH has 2 zerks in yello health, sitting nearby the north river flag. A.S.S. has 3 souls nearby. Twisted Guy of TBH has a pack of souls on the opposite side of the river but is facing/moving to the battle in the north instead of the river flag. TBH has 3 zerks south, who having just tagged the south river flag, are about to tag the southwest flag. The TBH trow in the middle turns his attention from a single soulless on an east hill to the group of A.S.S. soulless that are camped out on the middle hill. Final thing to note is that Covert of A.S.S. has dispatched a large chunk of zerks to go recapture flags. Their direction looks as if they're going thru the middle where the TBH trow is.

The game appears to drop right at about the 1:15 mark. The two A.S.S trow in the north are no longer moving/dodging soulless spears, the TBH mauls are blindly rushing into fetch. Pallidice's trow are standing still as well.

First off, TBH would NOT have flagged A.S.S. had their 2 zerks tagged north. The trow TBH had mid would have had to take a big risk to try and win the middle flag being guarded by soulless and with Covert's zerk pack just about to reach the area as well. That possibility is a bust.

Now, the only thing TBH had east, with nearly 1 minute left, was the trow. Covert's zerks along with the split up A.S.S. soulless middle and north, would have certainly captured AT LEAST 3 more flags, 4 more flags being the max depending on what GeneralX would have done with his trow. Also, Covert had split off 2 zerks, one with full health and one in yellowish/orangish (prob about 40% health left) to try to recapture the SW flag. TBH's 3 zerks that I had mentioned earlier are camped at this flag (well, 2 of them are and one is still running to get there). 2 of the 3 TBH zerks that are SW are in the red, meaning 1-2 whacks from Covert's zerks and they were toast. The other TBH zerk had full health. I'd have to say Covert would have most likely won this fight.  If Covert did win that, that means A.S.S could possibly have up to 5 flags in their possession.

The problem is the area to the north. When Covert dispatched that large group of zerks to go back east, the A.S.S. north force was pretty outnumbered. This doesn't mean they would have lost the fight, but they could have most certainly stalled TBH for 30 more seconds and thus not giving them any time to send trow or zerks back east to attempt to retag flags. There is always the possibility of contesting flags and extending the game into sudden death, but there is no way to determine if that was going to happen. It is very possible that TBH could have killed the 2 fetch that A.S.S had north and rushed at the remaining A.S.S. trow and zerks. However, outnumbered as they were, they would have either ran away or continued to pester TBH's main force north to try and pull their attention away from flags.

TBH could have won the north flank, chased off Dantski and Scratch, split up units properly for flag tagging, and probably won the game. I have no way of knowing if they were going to in fact do this.

My final decision is that there isn't anything concrete to really determine a winner at the point of when the game was dropped. It was still either team's game at this point, and would have come down to a matter of decisions made by players and team leaders. If it was impossible for me to put together two different scenario's for the outcome of this game, and to conclusively state that one team was 100% for sure going to win the game, then things would be different.

A good example scenario to better demonstrate what I feel would turn out to be a win for a team, using the same Caer (dark)/terries setup:
1:40 remain in the game when the host drops. Team A only has two souls left on their one and only flag. Team B had 6 zerks with plenty of health charging towards the flag. Obviously the zerks would either win or push the souls off the flag to capture it and thus win the game.
Game 1 - Flag Rally on Lichen unto Death Final (light)
n/a
Game 2 - Territories on Caer Cadarn (Trow)
n/a
Game 3 - Capture The Flag on Grilling Grounds (Light)
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