Match Q007 - Qualifying Round
12 Tasks defeats The Furious Gypsies 24-4
Reviewed by Duck-Face Killah (click name to read)
Download the films from this match.
Review by Duck-Face Killah - Overview

These films hurt to watch. 12T gets semi-silly trades and yet somehow still manages to overestimate gypo. Gypo, of course, doesn't take advantage of anything because the only player on their team that can even stay alive for more than 2 minutes is bullfrog, and he doesn't have that kind of awareness yet.

Don't watch these films*.



*(Unless this is your idea of entertaining chat:
1chatcrap.jpg
in which case, fire away)

Game 1 - Flag Rally on Lichen unto Death Final (light)

12T 7v4 gets max arty... but then plays cautiously, massing around their temple, then gradually arty-ing away the enemy.

It's like a manly strat, but without balls.

Castrati.

Whatever. Bullfrog fights one on seven for a half-minute and then it's over.

Game 2 - Territories on Caer Cadarn (Trow)

Gypo does a standard trade, but those wacky greeks trade for... mauls instead of zerks. They don't really know how to use them either, and it's close for a few minutes as gypo sees the threat and puts up a– haha, what am I saying. It's a rape.

Game 3 - Capture The Flag on Grilling Grounds (Light)

Gypo, standard trade. 12T... dwarfs/melee instead of archs. Not even that unusual, as it's a pretty big map, and dwarves/melee grant a team a lot of mobility, plus a little more flexibility for dealing with trow.

...but 12T goes all mid.

minutes later:

2shaiduh.jpg

ding ding ding, we have a winner!!!

Your prize:
getting wighted twice, and another unremarkable win to fade from memory and eventually dissolve into the deep annals of forgotten mwc lore.

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