The Myth World Cup is an annual, two-team Myth tournament. Started on Myth:
The Fallen Lords in 1998 by Butcher, it has become a Myth tradition. The MWC
is a Double Elimination-style tournament, with a Qualifying Round. For in-depth
descriptions of the Qualifying and Double Elimination rounds, please refer to
those specific sections of the rules.
Myth World Cup 2006 will be played on playmyth.net, using the latest Myth 2 patch from Project Magma.
Once registration is complete, all teams will be divded up into pools. The pools
will be balanced according to skill, as assessed by tournament officials.
Each pool should contain a rough mix of power teams, weak teams, and average teams.
The number of pools, and the number of teams in each pool, will depend upon
the number of teams that enter the tournament. Over the first three to five
weeks, each team will play every other team from their pool once. There will
be one match each week.
Each QR match will contain three games. These games are listed on the maps page and will not change from week to week. Teams will play the same maps/games against all of their QR opponents. Note that, since the MWC is score-based and not game win-based, the order of the games IS IMPORTANT! Please play games in the order that they are listed on the maps page. When all the matches have completed for all pools, the teams from each pool with the top average point differences will advance to the Double Elimination round. Likewise, teams will be seeded in the DE round based on their average point difference. What this means is that teams not only want to shoot for the highest possible score in the QR, but also want to keep their opponents from scoring. To calculate your team's own average difference, use this formula: (Points scored - Points Allowed)/number of matches. For example, if your match scores are 52-40, 60-25, 58-31, 65-34, and 29-43 after five matches, your average differential is 18.2 (12 + 35 + 27 + 31 - 14)/5.
After the Qualifying Round has concluded, a few teams will be eliminated from
the tournament, but the rest will advance to the Double Elimination round. The Double
Elimination round is more complicated than the Qualifying Round, so please read
these rules carefully!
All teams begin the DE in the top
bracket. At this point, all teams will be seeded based on their QR
performance, and teams will be paired up based on seed. The top seed team will
play the bottom seed, the second seed will play the next to last seed, etc.
After the first round of Double Elimination, no teams will be removed from
the tournament. Instead, any teams that lose a match in the top bracket
will be moved to the bottom bracket.
Teams in the Top Bracket will play one match per week. Each match will consist of five games. The first map for each week will be played twice (it is marked by "x2"). Again, since match outcomes are determined by score, the order in which the games are played does matter. Please play them in the order they are listed on the maps page. Teams may not play games out of order, even if both captains agree.
Someone accurately pointed out that the Bottom Bracket is "twice
the work for half the pay". Matches in the bottom bracket are divided up
into two sub-rounds: Elimination and Winnowing. Teams in the bottom bracket must
play TWO matches each week - one Elimination and one Winnowing - to halve their
numbers each week and keep pace with the top bracket. You won't have to worry
about the difference between Elimination and Winnowing; all you need to know
is that if you lose any bottom bracket match, you will be eliminated
from the tournament!
Bottom bracket matches will consist of 5 games, just like top bracket matches.
This is the biggie - the final match. After all Double Elimination rounds
have concluded, two teams will remain standing in the tournament: the Top Bracket
Champions, and the Bottom Bracket Challengers. The winners of the Top Bracket
have gone through the entire DE round without losing a single match; the Bottom
Bracket winners have lost only one match. These two teams will face off in a
7-game Grand Final series, for the Myth World Cup title.
If the Top Bracket Champions win the 7-game series, play concludes and the Champions are named the undefeated winners of the Myth World Cup. However, should the Challengers win the 7-game series, the Champions will, metaphorically speaking, be immediately relegated to the Bottom Bracket. Both the Champions and Challengers now have one match loss on their record, and play continues into Sudden Death overtime. Sudden Death is quite simple: teams will take turns choosing previous MWC06 maps to play, until one team has won two games in a row. Ties do not count, but do not interrupt a streak. For instance, tie-win is NOT a victory, but win-tie-win counts as two wins in a row and IS a victory. The Champions are allowed to pick the first game. If no team has won two games by the time 6 sudden death games have been played, the MWC Staff will choose one game that cannot tie - such as Last Man on the Hill - to be the final tiebreaker. Whichever team wins Sudden Death is named the Myth World Cup Champion for 2006. |