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Match Q064 - Qualifying Round
Legion of the Avatara defeats The Fallen Bishops 40-34
Review by Myrkridon
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This match is a definite contender for Match of the Week. It's got enough weird strategies and close games, and the teams are evenly matched. LoA ends up pulling the win off in the last minute of the fr cracks game

Game One - Stampede Desert

Both teams trade for exactly 9 piglets, and get lots of archers, pus ghols and warrs with a few dwarves. tfb gets a mini-gholpack as well.

LoA sets up to do the standard, run-of-the-mill 3-flanks-at-the-river strategy. tfb, oddly enough, sends out all their ghols and camps on their start location fortress with all the rest of their units.

tfb's strategy is apparently to kill all of LoA's piglets with pus, then jugger the north. What actually ends up happening is that tfb only manages to kill a few pigs using up all their pus, and their clumped-together archers in the north get massacred by LoA's pus. LoA scores their 3 surviving piglets using their small south flank as an escort (if used better, tfb's pus probably could have killed all those piggies) and the rest of their army kills off the rest of tfb. Game over

Game Two - Terries Trow

Both teams trade for the usual Trow units with 4 or 5 locks each and some soulless. LoA does a 2-prong with their captain Dwarf, who is following in the footsteps of Gore, Lina Inverse, and myself by keeping 41% of the units, jugging the north with 3 trow and half the krids, and a couple locks. The rest of Loa goes middle, except for a small flank of soulless which sit on the south hill and do nothing for the whole game. tfb sends a few soulless and krids to guard their northeast flag, and sends everything else in a big jugger to the mid.
tfb catches LoA with their pants down and kicks a lock and some soulless before LoA bands their melee together and whipes out the third of tfb's krids that stayed with their 5 trow. tfb then masses together at their mid flag and holds off LoA's entire army for the rest of the game.

With the game almost over, tfb sends all of their middle melee running around for flags. tfb ends up holding both south flags with just 7 or so krids, and when LoA abandons tfb's mid flag to try to tag others, a couple of tfb's trow waltz in and retake it, killing off almost all of LoA's artillery in the process.

Despite the fact that they now control the game and can easily take all 6 flags, tfb decides to end sudden death by giving up the northwest flag (where 2 full-health trow were contesting against 2 almost-dead trow, with an LoA healthy trow and 2 krids coming to reinforce...tfb probably could have won that fight :( ) and the southeast flag, where a nearly-dead LoA trow contested vs 4 tfb krids. Not as big a win as they could have made it, but impressive nonetheless.

Willis after the game: "we had that". Since tfb pretty much controlled this game from start to finish, and the only flags LoA kept were pretty much given to them, I have to assume that Willis is playing on an account on the tfb team at the same time as he's playing as Willis, and is typing on the wrong computer

Game Three - fr Cracks

Both teams get fairly standard trades. tfb sends a big jugger mid with a lot of melee and archers, a couple dwarves, and a big gholpack. They send a smallish flank of mixed units west, and leave minimal defense at their fort. They send a ghol to tag their east flag, not wanting the embarassing situation of the enemy tagging and holding one of their 4 flags like what keeps happening to ARMY. LoA does the typical 3-prong with a pack of about 10 ghols helping out in the middle, and only a few thrall defend their fort flags.

tfb's center jugger manages to kill the LoA artillery in the middle, at the cost of some melee units. It's downhill from there though. The LoA flanks come to pincer, and tfb runs away: they send most of their melee to LoA's fort, and their gholpack to LoA's east flag. They end up tagging both areas to get 7 flags.

LoA gets 7 flags themselves by luring one of tfb's defenders off his flag. Apparently "D" (as opposed to "C" or "E") was too busy fighting a losing battle in the northwest to watch his flag. tfb is still in a good position though; they've got a couple dwarves on the wall defending their last flag, and LoA is sitting a good portion of their army on their last flag guarding against nothing but imaginary mountain coyotes. tfb's wall dwarves don't take advantage of some good opportunities though, and in one of the most amusing ways to end a cracks game, LoA charges the flag and tfb's dwarves blow up everything on it...including all the defenders. LoA's one ghol tags the flag for the victory.
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