Glue The Moose defeats The Syndicate 67-61 Review by ViperX Return to Index An exciting and thrilling game of chess where the robot in the end outthinks the human and proves that robots rule mankind. Return to IndexGame One - [CtF] [Caer Cadarn Light] The 2 foes have similar strats although Kasparov goes with a gholpack and Deep blueII with extra melee. They set up their pieces and when everything is in the right place they strike. Deep blue II starts SW and Kasparov NE First 7 minutes of the game the players are just feeling each other out and nothing special is happening. Quite boring to watch accually. Then came the crucial part of the game . At around 9 min left the Kasparov flanks have extended , Pawn Zephyr's flank north with Knight Hannibal's gholpack is attempting to kill Rook Ranger who sits on the hill north. Pawn Raziel is in the south sea in a stalemate, but since both Kasparov's flanks are really far from his middle, King Rolling Rock decides to call a middle push. What happens next is a series of mishaps, mistakes and lag for Kasparov, and a firm attack performed by Deep blue II. 1. Pawn Qtip who has half of the middle is lagging hard, I'm surprised King Sir Robyn didn't do the kings privilege to take Pawn Qtip's units. 2. Knight Heros pus is ineffective 3.Kasparovs's Archers decimated by Deep blue II's fire and pus. 4. Pawn Zephyr literally decides to suicide all of his arty vs Rook Ranger while Knight Hannibal is running around in the woods trying to find an opening to rush Rook Rangers high-sitting troops. Pawn Zephyr and Knight Hannibal finally sets up right and acually kill Rook Ranger but only when Rook Ranger steps down from his hill, to even out the percentage to 50% for each team. Pawn Zephyr's warriors are left on the Computer's side of the map and so is Knight Hannibal's ghols. Deep's south camp moved north when Pawn Raziel left and Pawn Zephyr again suicides his warriors in an attempt to kill Bishop Monk's Archers. Knight Hannibal's ghols runs off for a contest. When the smoke has cleared both teams regroup and since Deep Blue II has alot more archers left than Syn, It succeeds to press Kasparov back to his flag where Kasparov makes a valiant Defense to tie the game, mostly thanks to Knight Hannibals's ghols but Deep blue does the math and wins the contesting pointage. Game Two - [CtF] [Caer Cadarn] If game 1 was a show of 2 teams barely getting themselves together, game 2 now show a robot who sets up a gambit with lethal outcome. This time the teams trade start positions. similar trades again but Deep Blue II goes with less archers and mucho melee and Kasparov has that gholpack that saved his ass in game one. This is where Deep Blue shows how its going to be done, while Kasparov doesn't get a breath of air in the woods of Caer Cadarn. Pawn Ranger:Fuck, I'm mad. we blew last game Pawn Rocketdive: make up for it this game then Ranger. I think Pawn Ranger kept Pawn RD's word of wisdom in his mind during the whole game. King Doreamon sits on the throne for this game, while Rolling Rock who previously was the king is now just another Pawn and Pawn Ranger has 37% of gtm's army and proceeds to go on their north flank gambit. Pawn Honkey has a tiny south flank with Bishop Monk backing him up from middle if neccesary. Pawn RD is middle again just like game 1. Kasparov sends Pawn Zephyr north and PawnRaziel south, just like game 1. Knight Spike has the pus and Pawn Afterlife and Pawn Qtip is middle. Knight Hannibal does the gholpack again. What follows is just a great teamwork effort and plenty of communication from Deep Blue II(talking to himself alot helped), while Kasparov sits in the corner of the roomlooking like he doesn't know what is happening until its too late. At one point all the Deep Blue II troops are regrouping and waiting for everyone to get in place before they strike.I was impressed to say the least. Pawn Rolling rock and Pawn Ranger is pushing hard on the north flank . Pawn Afterlife and Pawn Zephyr does a good counterstrike but losing alot in the fight too. Knight Spike does somewhat an ok job getting Rolling Rocks archers while his melee is fighting elsewhere. At one point Pawn RR screams at Pawn Ranger:: why are u so fucking slow:: well Its a matter of opinions but Pawn RR did a great job taking out stuff before he had to retreat due to Pawn Afterlife backing Pawn Zephyr up. Pawn Ranger was concerned of Knight Spike's pusghols running around and stayed back. After the first big push north Kasparov gets somwhat scared and backs off everywhere to give Deep blue II more than enough time to set up for the final endgame and termination of his foe.check mate and King Robyn falls heavily onto the board.DDDDIISCHHH Kasparov fails to leave scouts south and lets a hidden flank runned by Pawn Honkey to get all the way to the last row allmost transforming himself into a queen in the process,and very close to kick king Robyn in the ass all byhimself. This brilliant move causes havoc to the Kasparov team who runs his whole team back to flag to take out Pawn Honkeys duff, 2 archers and 2 warriors. Meanwhile Deep Blue II just moves in from all sides to take the Kasparov flag pretty easy. King Doreamon, good strategy man! and an extra credit goes out to Bishop Monk who keeps his duff alive and kicking until King Doreamon can get his long lost jman up to heal it. Game Three - [FR] [Lichen Light] I will review game 3 and game 4 as one since they both look alot similar . Kasparov now desparate for extra points goes for the meleerush both games and Deep Blue II still the same old patient robot goes for the more defensive arty strat with 4 duffs. what goes wrong for Kasparov game 3 goes right for Deep Blue and reversed for game 4 where everything goes as planned for Kasparov and Deep Blue fails to allocate extra RAM to make a last stand on the 6th flag. For both games the teams have same starting positions, and its funny to see both films parallell to eachother on 2 comps if u have that, cuz the first part looks exactly the same allmost. Kasparov takes gtm's SE flag easy cuz all Pawn Ranger has is 2 thrall, 3 warrs ,a duff and a pusghol. Ranger might just as well not have been there, as he states during game 4 after he gets rushed for the second time and killed ::You sent me to death again, fuck:: The most funny part for both films is performed by Pawn Qtip, who in game 3 does some amazing cb with his duff then runs in close to his general and gently sneaks out a cocktail to hit his General's elbow and blows up himself , the whole of Deep Blue's machinery cheers out an common :: LOL:: to that little misshap.And in game 4 puts the shield on top of Doreamon's duff 's head who blows himself up, and both sides LOL at that. Now what differs from the 2 games is the D on gtm's 6th and last flag, and I must say 1 single duffcocktail to end Pawn Raziels victorious run for flags. In game 3 the last offensive for Kasparov is porely executed for these reasons: 1.His thrall is too far away to help 2.His pus doesnt do the job killing the Deep blue's duffs,it manages to freeze one, but its accually Pawn Raziels warriors that take 2 of the duffs out. 3.Raziel misses a third gtm duff as he is occupied with winning the meleebattle on the flag , as he also states in the chat::I messed it, Didn't see last duff:: Fatal misstake on Pawn Raziels shoulders.I think team Kasparov all felt sorry Pawn Raziel's blunder. So Pawn TOX gets a jackpot-dream-onceinalifetime-2bouncing-hit with his duff and kills most of Pawn Raziels warriors ,and Deep Blue II goes on to take out Kasparov's last NW flag. Amazing Pawn TOX , just amazing! I envy a hit like that. Game Four - [FR] [Lichen Light] now game 4 the Kasparov rush is a bit tweaked with less thrall and an extra duff for the SW home. Kasparov now learnt from the previous game and is successful on every count. All of Deep's Defensive Duffs die during the rush(DDDDDTR) and Kasparov takes out the last templeflag after some good pussing from Pawn Zephyr. For the first time in the match Kasparov shows that he has not given up. He will not run quietly into the night. He will WIN! , He will PREVAIL! Today we celebrate OUR INDEPENDENCE DAY! Game Five - [Assassin] [Trow NUT] Trades are exactly the same for some odd reason(DLOL) Deep Blue starts west and Kasparov east Deep is ahead pointwise and Kasparov needs to get themselves some Pawns. Actually 1 pawn down is enough for Kasparov to win the match. Deep's strat is to hold of Kasparov and tie since he will win the match if that happens. Kasparov goes off with a really strong south flank thinking that Deep probobly have his targets on the small southern hill.But no. Deep is much smarter than that! They even send all their souls along the edge south and manages to get by the Deep Blue south flank. Now Kasparov is putting the warface on and checking the deep blue king back trying to kill those damn slowwalking pawns. Deep's pawns are at their middle home hill, and Rook Rival is in charge of the precious treasure. Locks and duffs are fighting everywhere. Deep gets pressed, but the his pawns keep getting away slowly but surely and the victory seems to slide out of Kasparov's hands. During the pressure that Kasparov puts on a few things struck my mind. What if i was Deep Blue II and saw my southern flank getting pushed so hard and my pawns standing with just souls and maulprotection on the ground? I would be scared as hell. But it seemed clear to me that Deep Blue II knew what he was doing from the start. Keep picking on the pressing units and try to stay between the enemy and the targets to win the match. www.camp.com . I also think that this trowgame was the highlight of the match. Everyone from both teams put up an awsome fight until the bitter endgame. Unit after unit, click after click. I see some really nice moves here. Knight Hannibal's souls move nicely across south to make the whole southern Deep Blue flank to pull back in fear. King RR's and King Raziel's trows dance a boogie all across the gtm side of the map. Bishop Monk did an awsome job with the lock,duff and 4 myrks he had, killing almost everything he aimed at. especially the ctrl-click with the duff up the home middlehill. Boos and holy magic tricks Monk. Afterlife had a chance to get really close to the pawns but somehow choked and ran to melee fight Rook Ranger who had stronger melee?! why Al? Right in the end of the game King Raziel all of a sudden detaches trow to Pawn Zephyr who loses his amazing rythm through out the game when after he has been lockng and duffing now also has to control the halfdead trow. That move makes Pawn Zeph lose all his units Kasparov works real hard to get closer but gtm is like a brickwall, and the human runs out of time. Great to see a wellprepared robot beating up on the skillful and dangerous master of chess with a gambit that must be one of the hardest to pull off. |