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I hate this game and I hate the world - Hitlow
Before I puke watching the awful play in week 1, I will go over the maps. Now some teams, such as MoR and NP do not need such basic myth instruction, but other teams are fairly new and haven't fully developed strategies to get them out of QR.

I drew some easy to understand strategies for all the QR maps so this should be an easy instruction.  This is basically about my desire to watch some good films.  Just keep in mind that everything is all about me.

Desert stampede

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Now some of you are really confused by this map.  It's really not hard though.  First, you see, it's a "desert."  That means that there is sand and not much scenery on the map, and it also explains why the "grass" is actually tan. I realize that the water mid is even more confusing, since you cannot walk all over it. This is because it's a "river", actually a "stream." It is in the middle of the map you see, and to win, you have to walk pigs to the other side of the map, not put them in the corner of your side in a giant circle formation.  

I want everyone to follow the lines I drew on my lil map. It really doesn't matter what type units you send there, so long as you send them there.  Some of you fools think the other team won't do that type "strategy." You are wrong.  EVERY team will do this, and if they don't, they are even worse than I can possibly imagine.  The really advanced players here can try this strategy too: Download a game of MoR playing desert and copy their strategy exactly.

One thing to remember, you must never ever change your strategy.  Myth is an exciting game with a great deal of strategic variety, which is why everyone does the exact same strategy.  If you deviate from my 3 pronged strategy and still manage to win you will be immediately disqualified from this tournament.

Ok, now that you lost horribly on desert stampede, you get to lose horribly on trow terries.
Contrary to popular belief, this is the same exact map.
In fact someone lets just call him "Case" for now, said that this plays exactly like a light map.

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I want you all to follow this strategy for this map. Keep in mind that those floating men with sticks can go onto hills and water too, so you shouldn't get any of those because I really don't want to go into explaining how they can "go onto hills and water."
The key to this map is 5 trow so get them.   The NUT units on this map cannot win. Now some of you are saying "hehe he said nut :)" I hate you.

Back to the map, I won't even try to explain it past this: locks shoot magic stuff and trow punch stuff.  Some unnamed people have decided that trow can shoot magical beachballs at the other team or some stupid crap so they hide their trows behind the rest of their army.  This is why they lose.  You should at least put the trow in front; you'll still die horribly but at least it will be less painful to watch, and we all know this is about me. Also keep in mind that if a warlock dies it is mandatory to yell "LAG" even if you are obviously not lagging.

I would have suggested that you go with the standard TFL strategy, which is to max melee and move to the middle of the map and sit there until you win or lose, but I know the advanced concept of "blocking" is just way to complicated for many new players to execute.  Also keep in mind that the next time you see a "dorf" you should not yell "LOL" then stand all your myrkridia in a tight box in front of them.  Dwarves are designed to punish that, not act as "lock fodder" or whatever you rankers think they are useful for.

Game three is cracks fr.
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Some of you are really, really confused about this map.  Let me explain... there is no river in the middle.  There, do you understand now? Let me try that again... "huh no river be mid wtf  hills? bad map where do I go wtf gay map"   We'll hear this at least a dozen times throughout this tourney.

Over the course of one year of playing myth, I have seen a number of strange things. For instance, I have seen some go to mid with half or more of their troops and SIT THERE THE WHOLE GAME.  Now ordinarily this would not be that big of a problem, as they have not yet realized that there are no flags in the middle, so it's an easy win.  It may take them awhile, but they will eventually realize that there is no reason to sit in the middle and do all of nothing.  FR is really too complicated for all of most people to understand, that's why SF was able to beat ancrik with the famous "no tagging" strat.  That's funny because ancrik lost. Hah hah.

So you'll lose all 3 games still but in perhaps 2 years when no one plays myth 2 soulblighter anymore you might actually win a game. I really do hate this game by the way.

Just to recapitulate my strategies.
1: split into 3 forces.
2: don't try to deviate from 3 forces.
3: repeat and repeat again.
4: If you accidentally win a game make sure to rush to the forums to brag about the match being "close" This will earn you a great deal of respect.