In Trow (more than any other game), the victor is almost always awarded maximum points. Just to give an example, take the IC vs Cacra game. IC won the stampede game in a close 5-4 pigs. With a small but apparent lead, they went into game 2 and lost 0-6 in flags. Although IC came back to dominate the cracks game, IC only won 33-30. Had IC won the cracks game with 1 less flag than they had gotten, they would have tied the match. Had IC won with only a 1 flag advantage, they would have lost the match. You wouldn't normally think a 2-1 game victory would result in a match loss for that team. Terries Trow will almost always erase the previous game, unless a massive 30-0 pig takes place (which almost always happens when a great team faces a terrible team). Other than that, you don't see very many juggers of massive pigs in two big teams b/c it's fairly easy to stop with pus. From alla this, the only thing I can say is this: Practice the Trow map and strat more than any other, and try to keep your trow alive at the end of the game. Had IC won the trow game (we basically lost b/c of a horrible trow trade off mid that i did, heheh :( ) the score would have been 50-18. So in conclusion, it's ok to get only 6-9 pigs if your team is weaker than your opponent who get's 30 pigs, you'll need the extra unit points for archers/warriors/ghols. Just make sure you have a solid cracks strat, and focus mianly on trow. | It has come to my mind that the outcome of the Trow Terries game will win or lose a match.