You have 3 types of teams. The first is the "clan team" - a team of players made up of the friends from a clan, warts and all. Good players and mediocre players - all friends who normally play the game together. This kind of team is in the tourney for friendship first; winning is a secondary goal. The second kind of team is what I call the "half-clan team" - it usually includes a core of clansmen but then adds on a few or several mercenary players who are not clansmen but are very skilled. They beef up the talent of the clan temporarily for the tournement so they can play above thier normal level of skill and advance further. The third kind of team is the "superstar team" - a temporary group of mercenaries who have only joined together for one reason - to win. They know of each other, but they hardly know each other. Hired guns basically comprise these "dummy" teams. Which of these 3 kinds of teams do you think deserves win O Great Tourney God? Who will you bestow grace upon? The "clan team" that overcomes all adversity to propel their good and average players into the finals? - Or the unnatural and coldly calculating "superstar team," who doesn't have to work as hard because they have so much raw talent they don't know what to do with it all? Do people who cynically manipulate the tourney team registration rules really deserve to win? I humbly beseech you to intervene and grant a "clan team" the victory they deserve...... Amen. | I know you have many things on your mind O great one. But please take a look at this little known tourney called the Myth World Cup. Its ripe with unfairness. Why? Because many of the teams are not clans but artificial and temporary groupings of mercenary superstars. Let me explain.